content-left-bg.png
content-right-bg.png

STEM (Science, Technology, Engineering and Mathematics)

WebPartZone1_1
PublishingPageContent


Technologies aims to develop the knowledge, understanding and skills to ensure that, individually and collaboratively, students: 

•investigate, design, plan, manage, create and evaluate solutions 

•are creative, innovative and enterprising when using traditional, contemporary and emerging technologies, and understand how technologies have developed over time 

•make informed and ethical decisions about the role, impact and use of technologies in their own lives, the economy, environment and society for a sustainable future

•engage confidently with and responsibly select and manipulate appropriate technologies – tools, equipment, processes, materials, data, systems and components − when designing and creating solutions 

•analyse and evaluate needs, opportunities or problems to identify and create solutions.

​Digital Technologies - Term 4

Prep – Term Four

 During term four, students will be introduced to common digital systems and will build an understanding of the role hardware and software play as students use digital systems for a purpose. They also learn about how to practise being safe users of digital systems.

Year One – Term Four

During term four, students learn to represent objects, ideas and events as pictures, symbols, numbers and words. Students represent the data they have acquired in different ways.

Year Two – Term Four

During term four, students learn to use the basic features of common digital tools to share content and to collaborate. Students learn about using appropriate behaviours when working with others and sharing content. They also learn to access school computer systems safely.

Year Three – Term Four

During term four, students will explore how text, numbers, sound and images are transmitted between digital systems. Students explore symbols and images, and learn about the conventions of data representation. They will learn to apply their understanding by representing the same data in various ways.

Year Four – Term Four

During term four, students learn to identify user needs and co-developing a user story, followed by the design and implementation of a digital solution that includes sequencing, branching and iteration (repetition).

Year Five- Term Four

During term four, students will explore video game design, through a process of problem definition, prototyping and evaluation. Students explore concepts of user interface design, design criteria and user stories. They use visual programs (Scratch) including variables, input and control structures to produce a maze video game.

Year Six – Term Four

During term four, students will explore video game design, through a process of problem definition, prototyping and evaluation. Students explore concepts of user interface design, design criteria and user stories. They use visual programs (Scratch) including variables, input and control structures to produce a maze video game.

 




WebPartZone1_2
WebPartZone2_1
WebPartZone2_2
WebPartZone2_3
WebPartZone3_1
WebPartZone3_2
WebPartZone3_3
WebPartZone3_4
WebPartZone4_1
WebPartZone5_1
WebPartZone5_2
WebPartZone6_1
WebPartZone6_2
WebPartZone7_1
WebPartZone7_2
WebPartZone8_1
WebPartZone8_2
WebPartZone9_1
Last reviewed 07 October 2025
Last updated 07 October 2025